If your character is really interesting to you in the sense that they feel alive and growing- like you do not always know what they might do until the situation actually arises- chances are that other people will feel the same way.
I try to avoid as many tropes as possible as well, since that tends to make a character flat, but that doesn't mean your character won't fall into one trope or another. Instead of writing a character with a base personality type, try to pick out a quirk and work around that, see how it develops.
My main OC, Alex, started out as an over-sized hoodie and a rat that liked hiding in the sleeves. That turned into someone shy, but willing to go out on a limb for someone- saving the rat. Slowly, playing with the idea, he turned into a programming genius that is crippling shy. That might be a trope, but all of the effort of developing him (who was a she for a while, and then suffered from multiple personality disorder) created a much more well-rounded character. Even the process of merging the personalities from the personality disorder into one person added much depth to him. I had felt that part of that disease tends to be (at least according to what studies I researched,) comprised of flatter personalities that split and are absent from the main personality.
Relying on things like MPD (or whatever is PC these days) tends to make it at least seem like you are using a crutch. That isn't to say that your character shouldn't have some disability- physical or mental- but remember that no one thing defines your character. Think of how I mentioned Alex's jacket and pet rat. They don't define him, but are more like the 11th Doctor's bow tie, or Sokka's boomerang, or even the many meals a hobbit likes to eat in a day. These things influence a character, but do not define them.
Not just your inspiration should be this way either. Every fact you think up about your character should influence them somehow, even if it is subtle. Nothing should be flair, but at the same time nothing should be their only concern. Even characters completely focused on one thing have a whole history that influences why they are focused on this, and how they deal with obstacles and the people around them. This will make people more interested in finding out more about your character.
I think I may have gone on a bit more than I meant, and by no means do I think my characters are perfect, but these are some things I've learned over the years I've been writing. These are the same tenets I use when making characters for fiction works, and I use the same concepts to explore and learn about canon characters that I play. I hope that they can be of some help to you too!
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I try to avoid as many tropes as possible as well, since that tends to make a character flat, but that doesn't mean your character won't fall into one trope or another. Instead of writing a character with a base personality type, try to pick out a quirk and work around that, see how it develops.
My main OC, Alex, started out as an over-sized hoodie and a rat that liked hiding in the sleeves. That turned into someone shy, but willing to go out on a limb for someone- saving the rat. Slowly, playing with the idea, he turned into a programming genius that is crippling shy. That might be a trope, but all of the effort of developing him (who was a she for a while, and then suffered from multiple personality disorder) created a much more well-rounded character. Even the process of merging the personalities from the personality disorder into one person added much depth to him. I had felt that part of that disease tends to be (at least according to what studies I researched,) comprised of flatter personalities that split and are absent from the main personality.
Relying on things like MPD (or whatever is PC these days) tends to make it at least seem like you are using a crutch. That isn't to say that your character shouldn't have some disability- physical or mental- but remember that no one thing defines your character. Think of how I mentioned Alex's jacket and pet rat. They don't define him, but are more like the 11th Doctor's bow tie, or Sokka's boomerang, or even the many meals a hobbit likes to eat in a day. These things influence a character, but do not define them.
Not just your inspiration should be this way either. Every fact you think up about your character should influence them somehow, even if it is subtle. Nothing should be flair, but at the same time nothing should be their only concern. Even characters completely focused on one thing have a whole history that influences why they are focused on this, and how they deal with obstacles and the people around them. This will make people more interested in finding out more about your character.
I think I may have gone on a bit more than I meant, and by no means do I think my characters are perfect, but these are some things I've learned over the years I've been writing. These are the same tenets I use when making characters for fiction works, and I use the same concepts to explore and learn about canon characters that I play. I hope that they can be of some help to you too!